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<rss version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Oh, hi there. My name’s Zen. I make stuff with pixels, Game Boys and ancient spirit magick. I come here to blog about art, airships, bleeps, bloops and other swell things. I think we’re going to get along just fine.</description><title>Zen Albatross</title><generator>Tumblr (3.0; @zenalbatross)</generator><link>http://zenalbatross.tumblr.com/</link><item><title>Machinarium coming to retail in Europe with extra goodies</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_kuf2l8hnpf1qzp9qu.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;There’s just no stopping Amanita’s point-and-click robot hero. After receiving widespread critical acclaim and being honored with over 20 gaming and design awards, &lt;i&gt;Machinarium&lt;/i&gt; and its charming metallic protagonist will be headed to retail stores across the UK and Europe in the first quarter of 2010 for PC. Of course, the game will still be available to download via &lt;a href="http://www.machinarium.com/" target="_blank"&gt;Amanita’s website&lt;/a&gt;, but the retail version will contain a few tasty extras that will definitely pique the interests of fans.&lt;/p&gt;
&lt;p&gt;The box will include an art book filled with never-before-seen concept art, a poster, a printed walkthrough and best of all, a CD soundtrack of the game’s music, with 5 bonus tracks included. The game will be published by Mamba Games and is available for &lt;a href="http://www.mamba-games.co.uk/" target="_blank"&gt;pre-order&lt;/a&gt; right now at their site. There’s no sign of a North American release yet, but I personally have no qualms about importing this snazzy package if need be. &lt;i&gt;Machinarium&lt;/i&gt; hits European store shelves on March 5th.&lt;/p&gt;</description><link>http://zenalbatross.tumblr.com/post/276990423</link><guid>http://zenalbatross.tumblr.com/post/276990423</guid><pubDate>Wed, 09 Dec 2009 22:20:00 -0500</pubDate><category>Machinarium</category><category>indie games</category></item><item><title>An interesting look into the mind of an indie game developer,...</title><description>&lt;object type="application/x-shockwave-flash" width="400" height="225" data="http://vimeo.com/moogaloop.swf?clip_id=7956342&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF"&gt;&lt;param name="quality" value="best" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="scale" value="showAll" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7956342&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF" /&gt;&lt;embed src="http://www.vimeo.com/moogaloop.swf?clip_id=7956342&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;An interesting look into the mind of an indie game developer, featuring Alec Holowka of &lt;a href="http://infiniteammo.ca/" target="_blank"&gt;Infinite Ammo&lt;/a&gt; (&lt;i&gt;Aquaria&lt;/i&gt;, &lt;i&gt;Paper Moon&lt;/i&gt;). The piece was featured as part of BlinkWorks’ series on New Media entrepreneurs in Winnipeg, Manitoba.&lt;/p&gt;
&lt;p&gt;[via &lt;a href="http://attractmo.de/blog/alec-holowka-infinitely-independent/" target="_blank"&gt;Attract Mode&lt;/a&gt;]&lt;/p&gt;</description><link>http://zenalbatross.tumblr.com/post/271990585</link><guid>http://zenalbatross.tumblr.com/post/271990585</guid><pubDate>Sun, 06 Dec 2009 13:54:00 -0500</pubDate><category>indie games</category></item><item><title>Countdown to Blip Festival 2009</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_ku4u78uQsh1qzp9qu.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;It’s spreading. Slowly but surely, it’s infecting all of us. Can you feel it? No, not that weird rash on your inner thigh. That’s gross. In fact, you should probably get that checked out. I’m talking about &lt;i&gt;Blip Fever&lt;/i&gt;, a highly metaphorical sickness I’ve made up for the purposes of this blog. Symptoms include dancing uncontrollably at random, vivid pixelated dreams and listening to &lt;a href="http://www.youtube.com/watch?v=VuBKuYMqtgQ" target="_blank"&gt;&lt;i&gt;this&lt;/i&gt;&lt;/a&gt; on repeat while laying in the fetal position in an empty corner of your bedroom. Okay, that last part was totally unrelated, but it doesn’t change the fact that &lt;b&gt;Blip Festival is less than 2 weeks away&lt;/b&gt; and needless to say, things are getting pretty gosh-darn exciting.&lt;/p&gt;
&lt;p&gt;Psilodump, Patric Catani, glomag and Eat Rabbit have filled the remaining spaces in the lineup, giving us a grand total of 32 performers at this year’s lo-fi festivities. And thanks to nearly 100 devoted supporters, this year’s Blip Festival has been fully funded through a &lt;a target="_blank" href="http://www.kickstarter.com/projects/1108352555/the-peoples-fund-to-support-blip-festival-2009-0"&gt;fundraising campaign&lt;/a&gt; on Kickstarter, exceeding their $5,000 goal within a matter of days.&lt;/p&gt;
&lt;p&gt;If you’re new to this sort of thing, here’s a brief history lesson: The chipmusic movement started in the late 90’s when a small handful of programmers began creating and performing music using the sound chips found in obsolete videogame consoles and computer hardware. Catalyzed by the distribution of homebrew software that makes these manipulations possible, chipmusic has catapulted itself out of basements and onto the stage, with hundreds of artists now incorporating 8-bit hardware into live musical performances. Now in its 4th year, Blip Fest is at the forefront of this movement, and continues to impress audiences time and time again.&lt;/p&gt;
&lt;p&gt;This is the one event that truly encapsulates what chipmusic is all about. Whether you’re a veteran of the scene or just discovering what chipmusic is by reading this post, it’s definitely worth your while to journey to The Bell House in Brooklyn, NY on December 17th–19th and see what all the fuss is about. Check &lt;a target="_blank" href="http://www.blipfestival.org/"&gt;BlipFestival.org&lt;/a&gt; to find more info and buy tickets.&lt;/p&gt;</description><link>http://zenalbatross.tumblr.com/post/269204543</link><guid>http://zenalbatross.tumblr.com/post/269204543</guid><pubDate>Fri, 04 Dec 2009 12:00:00 -0500</pubDate><category>chipmusic</category><category>Blip Festival 2009</category></item><item><title>Superbrothers, Capybara &amp; Jim Guthrie join forces for new iPhone project</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_ku3z1v6w5N1qzp9qu.png"/&gt;&lt;/p&gt;
&lt;p&gt;I almost missed seeing this the other day, but I’m glad I eventually did, because nothing toots my horn quite like the work of Craig D. Adams (aka &lt;a href="http://www.vimeo.com/user721935/videos" target="_blank"&gt;Superbrothers&lt;/a&gt;). So you can probably imagine my excitement upon learning that the Canadian pixel artist is teaming up with both &lt;i&gt;Critter Crunch&lt;/i&gt; developer &lt;a href="http://www.capybaragames.com/" target="_blank"&gt;Capybara&lt;/a&gt; and musician &lt;a href="http://jimguthrie.org/" target="_blank"&gt;Jim Guthrie&lt;/a&gt; to create a new iPhone game entitled ‘&lt;a href="http://www.indiegames.com/blog/2009/12/superbrothers_sword_sworcery_e.html" target="_blank"&gt;Sword &amp; Sworcery EP&lt;/a&gt;.’&lt;/p&gt;
&lt;p&gt;It… &lt;i&gt;is&lt;/i&gt; a game, isn’t it? To tell the truth, not much is know about the project yet. Superbrothers’ website describes it rather vaguely as “a brave experiment in I/O cinema. A crude videogame haiku about life, love &amp; death. A choice cut of myth &amp; dreams.” Mysterious, indeed. But given the immense amount of talent involved, I think we have something fairly exciting on our hands from this newly-forged indie trifecta.&lt;/p&gt;
&lt;p&gt;Check out the project’s brief teaser trailer after the jump.&lt;/p&gt;
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&lt;p&gt;&lt;a href="http://vimeo.com/7929445" target="_blank"&gt;First Look&lt;/a&gt; from &lt;a href="http://vimeo.com/user2727823" target="_blank"&gt;Superbrothers: Sword &amp; Sworcery&lt;/a&gt; on &lt;a href="http://vimeo.com" target="_blank"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;</description><link>http://zenalbatross.tumblr.com/post/268515048</link><guid>http://zenalbatross.tumblr.com/post/268515048</guid><pubDate>Thu, 03 Dec 2009 22:28:00 -0500</pubDate><category>indie games</category><category>pixel art</category></item><item><title>Free 'Autumntunes' chip compo now available on Ubiktune</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_ku37jwBUCd1qzp9qu.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;The holidays are almost upon us, but before you deck the halls and bust out the egg nog, why not spend the last few days of Autumn reflecting on brisk winds and golden brown falling leaves with ‘Autumntunes,’ a seasonal chipmusic compilation available for free on &lt;a href="http://ubiktune.org/release/011/" target="_blank"&gt;Ubiktune&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The compilation features some fantastic new music from Jake ‘virt’ Kaufman, Alex Mauer, Zan-zan-zawa-veia, Syphus, Shnabubula, C-jeff and more. If you like what you hear — and I’m certain you will — be sure to check out the rest of &lt;a href="http://ubiktune.org/release/" target="_blank"&gt;Ubiktune’s catalog&lt;/a&gt; for more free music from great chip artists.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Download:&lt;/b&gt; &lt;a href="ftp://ftp.untergrund.net/users/Ubik/music/compress/ubi011-va-autumntunes.zip" target="_blank"&gt;MP3&lt;/a&gt;&lt;br/&gt;&lt;b&gt;Download: &lt;/b&gt;&lt;a href="ftp://ftp.untergrund.net/users/Ubik/music/compress/ubi011-va-autumntunes-(flac).zip" target="_blank"&gt;FLAC&lt;/a&gt;&lt;br/&gt;&lt;b&gt;Download:&lt;/b&gt; &lt;a href="ftp://ftp.untergrund.net/users/Ubik/music/originals/ubi011-va-autumntunes-(originals).zip" target="_blank"&gt;Original modules&lt;/a&gt;&lt;/p&gt;</description><link>http://zenalbatross.tumblr.com/post/268360156</link><guid>http://zenalbatross.tumblr.com/post/268360156</guid><pubDate>Thu, 03 Dec 2009 20:33:00 -0500</pubDate><category>chipmusic</category></item><item><title>“Color Remoto” by Carlos Villar
This guy sampled...</title><description>&lt;object type="application/x-shockwave-flash" width="400" height="225" data="http://vimeo.com/moogaloop.swf?clip_id=7961106&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF"&gt;&lt;param name="quality" value="best" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="scale" value="showAll" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7961106&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF" /&gt;&lt;embed src="http://www.vimeo.com/moogaloop.swf?clip_id=7961106&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;i&gt;“Color Remoto” by &lt;a href="http://www.pixelinfact.com/" target="_blank"&gt;Carlos Villar&lt;/a&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;This guy sampled some of my &lt;a href="http://vimeo.com/1332510" target="_blank"&gt;NES circuitbending work&lt;/a&gt; to make this neat video. CC Share-Alike, REPRESENT!&lt;/p&gt;</description><link>http://zenalbatross.tumblr.com/post/268324072</link><guid>http://zenalbatross.tumblr.com/post/268324072</guid><pubDate>Thu, 03 Dec 2009 20:04:22 -0500</pubDate><category>video art</category><category>circuitbending</category></item><item><title>Gaijin Games and Robotube to make Blip Festival-inspired game in 24 hours</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_ku25ul5gXl1qzp9qu.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;I’ve already told you countless times about &lt;a href="http://www.blipfestival.org" target="_blank"&gt;Blip Festival&lt;/a&gt;, the 3-day chiptune music extravaganza that’s coming back to New York City in just 2 short weeks. But I bet you never expected that the festival would be &lt;a href="http://www.gamesetwatch.com/2009/12/gaijin_robotube_collaborate_fo.php" target="_blank"&gt;getting its own game&lt;/a&gt;. Blip Fest sponsors and creators of the &lt;i&gt;Bit.Trip&lt;/i&gt; series Gaijin Games have announced that they will be teaming up with Robotube (&lt;i&gt;Bloktonik, Zyrx)&lt;/i&gt; to create a game inspired by the world-famous micromusic meet-up.&lt;/p&gt;
&lt;p&gt;The two studios have said that they will attempt to create their Blip tribute game, entitled “Battle of the Brands,” in just one day, and release the result to the public when finished, regardless of how horrible it may turn out. Gaijin has considerable ties to New York’s chiptune scene, having already featured music by &lt;a href="http://bit.shifter.net/" target="_blank"&gt;Bit Shifter&lt;/a&gt; and &lt;a href="http://www.nullsleep.com" target="_blank"&gt;Nullsleep&lt;/a&gt;, two of its most prominent artists, in their &lt;i&gt;Bit.Trip &lt;/i&gt;series of games, so I’m pretty confident that 24 hours is all they’ll need to make something neat.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Remember: &lt;/b&gt;Blip Festival 2009 is December 17-19th at The Bell House in Brooklyn, NY. Don’t miss it!&lt;/p&gt;</description><link>http://zenalbatross.tumblr.com/post/267185482</link><guid>http://zenalbatross.tumblr.com/post/267185482</guid><pubDate>Wed, 02 Dec 2009 23:02:00 -0500</pubDate><category>chiptunes</category><category>indie games</category><category>Blip Festival 2009</category></item><item><title>Reverend Anthony on legitimizing games as an artform.</title><description>&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="400" height="263" id="viddler"&gt;&lt;param name="movie" value="http://www.viddler.com/player/103ae3c/" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="flashvars" value="fake=1" /&gt;&lt;embed src="http://www.viddler.com/player/103ae3c/" width="400" height="263" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" flashvars="fake=1" name="viddler"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://www.destructoid.com/rev-rant-legitimizing-games-156579.phtml" target="_blank"&gt;Reverend Anthony&lt;/a&gt; on legitimizing games as an artform.&lt;/p&gt;</description><link>http://zenalbatross.tumblr.com/post/267030443</link><guid>http://zenalbatross.tumblr.com/post/267030443</guid><pubDate>Wed, 02 Dec 2009 21:10:49 -0500</pubDate><category>videogames</category></item><item><title>Yamaoka confirms Konami departure, OSV promises "extensive interview"</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_ku1xyuNXCj1qzp9qu.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;Feathers were flying yesterday when a &lt;a href="http://zenalbatross.tumblr.com/post/264395061/updated-silent-hill-composer-akira-yamaoka-leaving" target="_blank"&gt;rumor&lt;/a&gt; got out that &lt;i&gt;Silent Hill&lt;/i&gt; composer Akira Yamaoka would be leaving Konami, and in turn the &lt;i&gt;Silent Hill &lt;/i&gt;series, permanently. Now &lt;a href="http://www.originalsoundversion.com/?p=6037" target="_blank"&gt;OSV&lt;/a&gt; has received word from Yamaoka himself, confirming the rumor to be true. There are still no details on the reasons and conditions of his departure, but OSV has promised an “extensive interview” with the composer in the near future.&lt;/p&gt;
&lt;p&gt;Without Yamaoka at the helm, it looks like the &lt;i&gt;Silent Hill&lt;/i&gt; series will be truly dead in the water. After the travesty that was &lt;i&gt;Silent Hill: Homecoming&lt;/i&gt;, I can’t really think of any redeeming qualities the series has shown in recent years aside from Yamaoka-san’s magnificent scores. But of course this doesn’t mean he’s quit music entirely, and at very least, we can expect that his future projects will yield interesting results.&lt;/p&gt;</description><link>http://zenalbatross.tumblr.com/post/266949145</link><guid>http://zenalbatross.tumblr.com/post/266949145</guid><pubDate>Wed, 02 Dec 2009 20:11:24 -0500</pubDate><category>game music</category></item><item><title>Polytron giving away 3-track Fez soundtrack EP</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_ku0bxqZb3C1qzp9qu.png"/&gt;&lt;/p&gt;
&lt;p&gt;If last week’s &lt;a href="http://www.thatvideogameblog.com/2009/11/23/machinarium-gets-free-soundtrack-bonus-ep/" target="_blank"&gt;free Machinarium EP&lt;/a&gt; wasn’t enough to sate your craving for awesome game music, you’ll be pleased to know that indie developer Polytron is embracing the spirit of the season and giving us &lt;a href="http://polytroncorporation.com/?p=732" target="_blank"&gt;3 free songs&lt;/a&gt; from their upcoming 2.5-D pixel platformer, &lt;i&gt;Fez. &lt;/i&gt;&lt;/p&gt;
&lt;p&gt;The songs, composed by Polytron’s resident chiptune musician, &lt;a href="http://6955.org/" target="_blank"&gt;6955&lt;/a&gt;, combine ambient guitars and singing synth with NES-style chip beats. In addition to downloading the album via Torrent or Polytron’s website, you can also order a physical copy of the EP in limited edition micro-CD from the PolyShop for $10. Thanks, Polytron! You’re definitely on my Christmas list this year.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Download:&lt;/b&gt; &lt;a href="http://polytroncorporation.com/media/6955-FEZ_Demos_EP.zip.torrent" target="_blank"&gt;Torrent&lt;/a&gt;&lt;br/&gt;&lt;b&gt;Download:&lt;/b&gt; &lt;a href="http://polytroncorporation.com/media/6955-FEZ_Demos_EP.zip" target="_blank"&gt;Direct Link&lt;/a&gt;&lt;br/&gt;&lt;b&gt;Buy:&lt;/b&gt; &lt;a href="http://polyshop.store-08.com/browse/polyshop/?id=1349" target="_blank"&gt;PolyShop&lt;/a&gt; (Limited to 250 copies!)&lt;/p&gt;</description><link>http://zenalbatross.tumblr.com/post/266340649</link><guid>http://zenalbatross.tumblr.com/post/266340649</guid><pubDate>Wed, 02 Dec 2009 10:00:00 -0500</pubDate><category>game music</category><category>chipmusic</category></item><item><title>Paint Over Pixel: Brock Davis' minimalist paintings of classic arcade games</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_ku02v6ESw21qzp9qu.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;Do you recognize these classic games? Even if you’re not familiar with the 1980’s arcade scene, chances are that some of these paintings by &lt;a href="http://www.itistheworldthatmadeyousmall.com/" target="_blank"&gt;Brock Davis&lt;/a&gt;, which contain no more than a few carefully placed brush strokes, should be almost instantly identifiable. I’ve stated before how fascinating it is that the iconography of videogames is such an integral part of our visual language, and once again, an artist far more talented and clever than I has proven my point. Be sure to check out &lt;a href="http://www.joystiq.com/photos/i-am-8-bit-exhibit/" target="_blank"&gt;IAM8BIT&lt;/a&gt; For more artsy pop culture interpretations of the games we know and love.&lt;/p&gt;
&lt;p&gt;Hit the jump below to see all three paintings in all their non-pixelated glory.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;See Also:&lt;/b&gt; &lt;a href="http://zenalbatross.tumblr.com/post/215579172/ultimate-downgrade-three-videogames-presented-in" target="_blank"&gt;Three videogames presented in 15 pixels&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;(Thanks, &lt;a href="http://twitter.com/bryanrecommends" target="_blank"&gt;BVG&lt;/a&gt;!)&lt;/p&gt;
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&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_ku04rhxWMg1qzp9qu.jpg"/&gt;&lt;/p&gt;</description><link>http://zenalbatross.tumblr.com/post/265600047</link><guid>http://zenalbatross.tumblr.com/post/265600047</guid><pubDate>Tue, 01 Dec 2009 20:43:00 -0500</pubDate><category>videogames</category><category>art</category></item><item><title>UPDATED / Silent Hill composer Akira Yamaoka leaving Konami</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_kty8rmrHt21qzp9qu.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;*UPDATE: &lt;/b&gt;&lt;a href="http://zenalbatross.tumblr.com/post/266949145/yamaoka-confirms-konami-departure-osv-promises" target="_blank"&gt;Yamaoka confirms&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" href="http://www.aeropause.com/2009/11/akira-yamaoka-leaves-konami-after-16-years/"&gt;Aeropause is reporting&lt;/a&gt; that &lt;i&gt;Silent Hill&lt;/i&gt; composer Akira Yamaoka is leaving Konami, sourcing an unnamed contact from Konami Japan. Yamaoka has worked for Konami as a sound designer for the past 16 years, known best for the haunting melodies and thick industrial ambience that give the &lt;i&gt;Silent Hill&lt;/i&gt; series its unique audible character.&lt;/p&gt;
&lt;p&gt;Anyone who’s played a &lt;i&gt;Silent Hill&lt;/i&gt; game knows that Yamaoka and &lt;i&gt;Silent Hill&lt;/i&gt; are like peanut butter and jelly, so even though this is still a rumor, there’s still plenty of reason to be concerned if you’re a fan of the series. At the time of this writing, there has been no confirmation from Konami, and no reason has been given for Yamaoka’s alleged departure as of yet. So whether he’s displeased with the direction the series has been going in or merely moving on to new projects, we’ll have to wait for an official statement from Konami to know for sure.&lt;/p&gt;</description><link>http://zenalbatross.tumblr.com/post/264395061</link><guid>http://zenalbatross.tumblr.com/post/264395061</guid><pubDate>Mon, 30 Nov 2009 23:00:00 -0500</pubDate><category>game music</category><category>Akira Yamaoka</category></item><item><title>Animal Style teases new NES cartridge album 'Teletime'</title><description>&lt;a href="http://filefreakout.com/animalstyle/?p=504"&gt;Animal Style teases new NES cartridge album 'Teletime'&lt;/a&gt;: &lt;p&gt;
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&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Animal Style&lt;/b&gt; gives us a taste of his new album ‘Teletime,’ which will be available soon in limited quantities through &lt;a href="http://filefreakout.com/animalstyle/?page_id=392" target="_blank"&gt;his website&lt;/a&gt;. Naturally, the album is being released in the finest of all audio formats, the NES cartridge, guaranteeing an optimal listening experience for all. ‘Teletime’ is currently on display at the &lt;a href="http://www.kleinartgallery.org/current_exhibition.htm" target="_blank"&gt;Klein Art Gallery&lt;/a&gt; in Philadelphia, PA and can be pre-ordered online now for $30 + shipping. Or you can just pick up a copy while you’re at &lt;a href="http://www.blipfestival.org" target="_blank"&gt;Blip Festival&lt;/a&gt;. You… &lt;i&gt;are&lt;/i&gt; going to Blip Festival… right?&lt;/p&gt;</description><link>http://zenalbatross.tumblr.com/post/262343730</link><guid>http://zenalbatross.tumblr.com/post/262343730</guid><pubDate>Sun, 29 Nov 2009 14:01:13 -0500</pubDate><category>chipmusic</category></item><item><title>Square Enix arrange album ‘Love SQ’ shows up early on iTunes</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_ktnf25mdYr1qzp9qu.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;For a long time, Square Enix’s fan-pleasing music label has catered almost exclusively to Japanese and European audiences. This was all fine and good if you lived in those territories, but left North American videogame music aficionados to suffer hefty import taxes and eBay bidding wars in order to acquire Square’s precious catalog of original music soundtracks. But with their newest album, ‘Love SQ,’ Square is finally showing us Yankees some love by not only agreeing to sell the album in North American territories, but also generously (and perhaps accidently) &lt;a href="http://www.originalsoundversion.com/?p=5916" target="_blank"&gt;releasing it early&lt;/a&gt; via the U.S. iTunes Store.&lt;/p&gt;
&lt;p&gt;The album, which features re-arranged music from classic Squaresoft games like &lt;i&gt;Chrono Trigger&lt;/i&gt;, &lt;i&gt;Final Fantasy VI&lt;/i&gt; and &lt;i&gt;Secret of Mana&lt;/i&gt; was originally slated for release on November 25th. But as observed by &lt;a href="http://www.originalsoundversion.com/?p=5916" target="_blank"&gt;OSV&lt;/a&gt;, the album has appeared more than a day early as a digital download on the U.S. iTunes Music Store. Better yet, Square is giving away the whole shebang for a mere $9.90. Some highlights include an 8-bit Famicom remix of Frog’s theme from &lt;i&gt;Chrono Trigger&lt;/i&gt;, a synth-tastic electro rendition of the music from &lt;i&gt;Romancing SaGa&lt;/i&gt; and a driving piano medley of ‘final boss’ music from the &lt;i&gt;Final Fantasy&lt;/i&gt; series, featuring ‘Dancing Mad,’ ‘Battle at the Big Bridge’ and ‘One-Winged Angel.’&lt;/p&gt;
&lt;p&gt;The album is digital-only, and you can download it from &lt;a href="http://itunes.apple.com/us/album/love-sq/id338068045" target="_blank"&gt;iTunes&lt;/a&gt; right now. No word yet on a physical release, but knowing Square’s penchant for elegant packaging, I wouldn’t doubt they have something planned for the Square Enix compilation series.&lt;/p&gt;</description><link>http://zenalbatross.tumblr.com/post/256524852</link><guid>http://zenalbatross.tumblr.com/post/256524852</guid><pubDate>Tue, 24 Nov 2009 23:56:00 -0500</pubDate><category>game music</category></item><item><title>Post your favorite chiptune on Destructoid and win 2 Blip Fest passes</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_ktlb5dIcmt1qzp9qu.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;It looks like my inside sources were correct — My journalistic allies from &lt;a href="http://www.destructoid.com" target="_blank"&gt;Destructoid&lt;/a&gt; have acquired two 3-day passes to &lt;a href="http://www.blipfestival.org" target="_blank"&gt;Blip Festival 2009&lt;/a&gt;, and they are giving them away to one lucky individual who can eloquently and passionately describe their favorite chipmusic song. Just find a link to your #1 chip jam and &lt;a href="http://www.destructoid.com/contest-win-two-tickets-to-blip-festival-2009-155341.phtml" target="_blank"&gt;post it in the comments here&lt;/a&gt;, along with a short explanation. Here’s mine:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;i&gt;‘Choppastyle’ by Virt&lt;br/&gt;&lt;br/&gt;MP3: &lt;a href="http://www.8bitpeoples.com/mp3/get/448/8bp071-05-virt-choppastyle.mp3" target="_blank"&gt;&lt;a href="http://www.8bitpeoples.com/mp3/get/448/8bp071-05-virt-choppastyle.mp3" target="_blank"&gt;http://www.8bitpeoples.com/mp3/get/448/8bp071-05-virt-choppastyle.mp3&lt;/a&gt;&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;Live Version: &lt;a href="http://www.youtube.com/watch?v=6OOEFFLkpkk" target="_blank"&gt;&lt;a href="http://www.youtube.com/watch?v=6OOEFFLkpkk" target="_blank"&gt;http://www.youtube.com/watch?v=6OOEFFLkpkk&lt;/a&gt;&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;I heard this live at MAGFest two years ago and it’s pretty much what made me decide to start making music. Virt creates some of the most catchy, stylized and compositionally rich chipmusic out there, and I know close to a dozen people that have completely changed their opinions on chipmusic after listening to ‘FX3’, myself included. The things this man does with a NES soundchip are the stuff of legends. &lt;br/&gt;&lt;br/&gt;Layered counter-melodies - Dynamic drum solos - Soaring, jazzy leads… Until a few years ago, these were things I would never expect to hear from decades-old videogame hardware. Hearing Virt’s music not only challenged my perception of the hardware’s technical limitations, it introduced me to a whole new world where seemingly soulless pulsewaves could be transmogrified into screaming guitars, singing saxophones or melancholy violins. The raw talent and bold innovation that exudes from the people in this scene will never cease to amaze me.&lt;/i&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Good luck!&lt;/p&gt;</description><link>http://zenalbatross.tumblr.com/post/255003648</link><guid>http://zenalbatross.tumblr.com/post/255003648</guid><pubDate>Mon, 23 Nov 2009 20:38:00 -0500</pubDate><category>chipmusic</category><category>Blip Festival 2009</category></item><item><title>My daily gadget loadout, organized into a neat little pile....</title><description>&lt;img src="http://20.media.tumblr.com/tumblr_ktji6tcJVl1qzolb9o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;My daily gadget loadout, organized into a neat little pile. It’s pretty weird to see them all stacked up like that. Not to mention realizing that I rarely leave the house without all of these gizmos on my person. I stacked them in size order, which ironically enough also happens to be ‘age order’ too. Go figure.&lt;/p&gt;
&lt;p&gt;From top to bottom:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;HTC Droid Eris&lt;/li&gt;
&lt;li&gt;iPod Touch 8GB, 1st Gen (w/ black case)&lt;/li&gt;
&lt;li&gt;Nintendo DS Lite +R4 homebrew cart&lt;/li&gt;
&lt;li&gt;Nintendo Game Boy (DMG-01) + homebrew USB cart&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;What kind of electronic arsenal do you guys carry around every day? What does it look like?&lt;/p&gt;</description><link>http://zenalbatross.tumblr.com/post/254515665</link><guid>http://zenalbatross.tumblr.com/post/254515665</guid><pubDate>Mon, 23 Nov 2009 12:30:00 -0500</pubDate><category>gadgets</category></item><item><title>Get to know your Blip Fest '09 performers, hear free samples</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_kthnetNCve1qzp9qu.png"/&gt;&lt;/p&gt;
&lt;p&gt;New York’s Blip Festival is bringing us one heck of a lineup this year. But if you’re new to 8-bit music (or even if you aren’t), you might be feeling a bit lost at this point. Just who &lt;i&gt;are&lt;/i&gt; these talented weirdos making all this rad music and visual art with Game Boys and Nintendos and Commodores? Well, Blip Festival’s official Blip Blog (brought to you by &lt;a href="http://www.truechiptilldeath.com" target="_blank"&gt;TCTD&lt;/a&gt;) gives you the answers you seek with &lt;a href="http://blipfestival.org/2009/blog/" target="_blank"&gt;BlipTalk&lt;/a&gt;, a series of artist profiles aimed at giving you a look into the minds of Blip Festival’s performers. So far, we’ve been treated to interviews with musicians &lt;a href="http://bit.ly/2VlCGt" target="_blank"&gt;Disasterpeace&lt;/a&gt; and &lt;a href="http://bit.ly/21TPt3" target="_blank"&gt;RainbowDragonEyes&lt;/a&gt;, as well as visual artists &lt;a href="http://bit.ly/3tcpv3" target="_blank"&gt;Jean Y. Kim&lt;/a&gt; and Julian from &lt;a href="http://bit.ly/3eXd3K" target="_blank"&gt;The C-Men&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;And since some would argue that reading words is going out of style, you can also &lt;a href="http://blipfestival.bandcamp.com" target="_blank"&gt;hear samples&lt;/a&gt; of the artists by visiting Blip Festival’s new page on Band Camp. Or just hit play on the neat-o applet that I’ve conveniently provided for you below.&lt;/p&gt;
&lt;p&gt;
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&lt;/p&gt;
&lt;p&gt;As always keep checking here for Blip Festival updates, and go &lt;a href="http://blipfestival.org/2009/schedule" target="_blank"&gt;buy your gosh-darn tickets&lt;/a&gt; if you haven’t already.&lt;/p&gt;</description><link>http://zenalbatross.tumblr.com/post/253367259</link><guid>http://zenalbatross.tumblr.com/post/253367259</guid><pubDate>Sun, 22 Nov 2009 15:08:07 -0500</pubDate><category>Blip Festival 2009</category><category>chipmusic</category></item><item><title>Zen Albatross has reached Level 24: Gained 600 G.P., Learned 'Fire3'</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_ktegpiOJbT1qzp9qu.png"/&gt;&lt;/p&gt;
&lt;p&gt;Okay, so I still don’t have cool fire magicks, but I did turn 24 years old today. That’s kind of neat, I guess. Level 23 was pretty rough. I had random encounters with Game Boy-stealing street thugs, evil Scottish interior designers, crooked police officers and extreme poverty. But I also did some cool stuff too: I got a new apartment in Brooklyn, started a &lt;a href="http://zenalbatross.tumblr.com" target="_blank"&gt;blog&lt;/a&gt;, wrote some &lt;a href="http://zenalbatross.bandcamp.com" target="_blank"&gt;music&lt;/a&gt; (which I’ll get around to recording &amp; releasing eventually) and even got myself a job that isn’t deplorable.&lt;/p&gt;
&lt;p&gt;It’s pretty overwhelming to consider that all of this happened in a year’s time, and thinking about it makes me especially grateful to the people who have shown interest in the stuff I make/do. My friends in the &lt;a href="http://www.destructoid.com/blogs/" target="_blank"&gt;Destructoid&lt;/a&gt; community have been especially encouraging. Going to Seattle for PAX this past September opened my eyes to the fact that — *gasp* — people actually &lt;i&gt;care&lt;/i&gt; about my work! There was nothing more encouraging to me as a creative person than having all these fine folks (whom I barely know) tell me enthusiastically that they read all of my blog posts, or that they enjoy my humble (and embarrassingly paltry) offering of Game Boy music. You guys are the real reason I continually force myself to stay awake after long days of work: Because I know that you’re out there, listening.&lt;/p&gt;
&lt;p&gt;So, in short: Thanks for reading.&lt;/p&gt;
&lt;p&gt;In long, THAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANKKKKKKSSS!&lt;/p&gt;
&lt;p&gt;~ Zen Albatross&lt;/p&gt;</description><link>http://zenalbatross.tumblr.com/post/250853850</link><guid>http://zenalbatross.tumblr.com/post/250853850</guid><pubDate>Fri, 20 Nov 2009 10:00:00 -0500</pubDate></item><item><title>tiff:

thedailywhat:

Nerd Throne of the Day: 7-foot-tall...</title><description>&lt;img src="http://18.media.tumblr.com/tumblr_ksoevplkQX1qan7qzo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://tiff.tumblr.com/post/246532085/thedailywhat-nerd-throne-of-the-day" target="_blank"&gt;tiff&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;a href="http://thedw.us/post/246524995/nerd-throne-of-the-day-7-foot-tall-armchair-built" target="_blank"&gt;thedailywhat&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;b&gt;Nerd Throne of the Day:&lt;/b&gt; 7-foot-tall armchair built from hundreds of old-school Famicom (Nintendo) cartridges, on display at the legendary Super Potato video game store in Akihabara Electric Town, Tokyo.&lt;/p&gt;
&lt;p&gt;[&lt;a href="http://erickkwiecien.tumblr.com/post/234739293/nerd-throne-this-7-foot-tall-chair-is-made" target="_blank"&gt;via&lt;/a&gt;.]&lt;/p&gt;
&lt;/blockquote&gt;
&lt;/blockquote&gt;</description><link>http://zenalbatross.tumblr.com/post/246674998</link><guid>http://zenalbatross.tumblr.com/post/246674998</guid><pubDate>Mon, 16 Nov 2009 21:13:18 -0500</pubDate><category>art</category><category>NES</category><category>Famicom</category></item><item><title>Not only does this month’s Pulsewave show fall on my...</title><description>&lt;img src="http://14.media.tumblr.com/tumblr_kt0ek38cia1qzolb9o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Not only does this month’s &lt;a href="http://www.pulsewavenyc.com" target="_blank"&gt;Pulsewave&lt;/a&gt; show fall on my birthday, it’s also bringing together two of my favorite chip-related musical acts. New York dreamboats &lt;a href="http://www.anamanaguchi.com" target="_blank"&gt;Anamanaguchi&lt;/a&gt; and Baltimore electropopper &lt;a href="http://www.myspace.com/talktoanimals" target="_blank"&gt;Talk To Animals&lt;/a&gt; will be joined by unnanounced mystery guests at The Tank next Friday, November 20th. Live visuals will be graciously provided by Paris, outpt and noteNdo.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;11/20/09&lt;/b&gt;&lt;br/&gt;&lt;b&gt;Pulsewave at The Tank&lt;br/&gt;354 W 45th St (between 8th &amp; 9th Ave)&lt;br/&gt;New York, NY&lt;br/&gt;9PM&lt;br/&gt;$10&lt;br/&gt;All Ages&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;(flyer by &lt;a href="http://enso.tumblr.com" target="_blank"&gt;enso&lt;/a&gt;)&lt;/p&gt;</description><link>http://zenalbatross.tumblr.com/post/246153265</link><guid>http://zenalbatross.tumblr.com/post/246153265</guid><pubDate>Mon, 16 Nov 2009 12:00:00 -0500</pubDate></item></channel></rss>
