Oh, hi there. My name's Zen.
I make stuff with pixels, Game Boys and ancient spirit magick. I come here to blog about art, airships, bleeps, bloops and other swell things. I think we're going to get along just fine.
Nov 15
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MAGFest 8 announces more bands, more guests, more awesome

I know, I know… I’ve said before that I’m vehemently opposed to the common practice of using adjectives as nouns, especially in the title of a blog post. But there’s only one videogaming event out there that causes me to neglect my own journalistic standards, and that’s Washington D.C.’s Music and Gaming Festival.

Since we last spoke on the matter, two more guests have been scheduled to make an appearance at the 4-day gaming fest this coming January:

Sid Meier, legendary creator of countless eponymous computer simulation games such as Civilization and Alpha Centauri will be in the house to share his knowledge of game design with MAGFest attendees. He’s also prepared to rock out in MAGFest’s JamSpace room at a moment’s notice.

And here’s one for the kids — Jon St John, the voice of the great Duke Nukem himself, will also be attending this year’s MAGFest, more than likely to kick ass and chew bubblegum. (NOTE: In the event that Jon St. John runs out of gum, MAGFest can not take responsibility for any excessive ass-kicking that may occur).

As if that wasn’t cool enough, four more musical acts have also been announced:

  • The OneUps - Some of the best fusion/funk/jazz video game arrangements you’ve ever heard in your life.
  • Select Start - Six piece orchestra from Florida. Don’t let that flute fool you, these guys know how to PARTY.
  • The Megas - These brave musicians will journey all the way from california to personally deliver us a message from Dr. Light.
  • Entertainment System - These guys suck. Just kidding — they’re a $*@#ing awesome metal powerhouse from Baltimore.

So, there’s six more reasons to register for this amazing event. But don’t worry, I’ll be sure to give you plenty more as the event draws closer. Check MAGFest.org for a full list of all the people and happenings that you can look forward to at MAGFest 8.

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Nov 13
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8STATIC 11.14.09 | Trash80 • glomag • Animal Style • enso

Philadelphia’s premiere chipmusic showcase 8static returns to Studio 34 tomorrow night with one heck of a lineup:

From New York City, the bardic melodies of glomag will rock your soul and warm your heart. And they’ll probably make you want to dance too.

Philly’s own Animal Style returns to the stage once more. Armed with a guitar, keyboards and a hacked Sega Genesis, Animal Style’s music is a chiptune tour de force that will literally melt your brain. Literally. (Please bring a reflective head covering to prevent actual brain-melting)

And finally, chipmusic legend and recent Data Beez performer Trash80 is bringing some West Coast style so fresh that it might help Philadelphia forget about losing the World Series this year. HEY-OOOO! (Just kidding, I don’t actually care about Baseball)

All of this will be accompanied by live visuals courtesy of Dan Winckler and enso.

Come early for Open Mic and an OpenEmu workshop, presented by Dan Winckler.

(EDIT: Fixed the lineup — Animal Style will be playing, not Cheap Dinosaurs. No complaints here!)

8static 0C
11.14.09
@Studio 34
4522 Baltimore Ave
Philadelphia, PA
7PM
$5 w/flyer, $8 without
ALL AGES

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Nov 12
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The Data Beez chiptune micro-tour invades San Francisco tonight at the DNA Lounge. Music by minusbaby, Crashfaster, Trash80 and StarPause. Live visuals by Paris, FX6EX6 and Daniel Rehn.
The tour still has two more stops to make, in Portland and Seattle. Check DataBeez.com for more info.
UPDATE: Can’t make it to the show? Watch DNA Lounge’s live stream at http://www.justin.tv/dnalounge.

The Data Beez chiptune micro-tour invades San Francisco tonight at the DNA Lounge. Music by minusbaby, Crashfaster, Trash80 and StarPause. Live visuals by Paris, FX6EX6 and Daniel Rehn.

The tour still has two more stops to make, in Portland and Seattle. Check DataBeez.com for more info.

UPDATE: Can’t make it to the show? Watch DNA Lounge’s live stream at http://www.justin.tv/dnalounge.

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Nov 10
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Low-bit VJ Paris Treantafeles explains the art of live visual synthesis at the Data Beez chipmusic event in Los Angeles.

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Nov 09
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Hidden Gems: The Best Undiscovered Game Boy/GBC Games

Every videogame console has them: Under-appreciated, neglected games that otherwise would have fallen into the dark abyss of obscurity were it not for a small group of dedicated (and sometimes borderline-fanatical) fans. With this firmly in mind, I’ve teamed up with Racketboy to bring you a concise list of overlooked titles for the Game Boy and Game Boy Color. Read below for a few synopses from the article, which you can find in its entirety at Racketboy.com.

Kid Dracula

kid-dracula

In addition to being a solid platformer, this commonly overlooked title is possibly the only game on the Game Boy that is a straight-up parody of another series.  Kid Dracula is a spin-off of the Castlevania series that was originally released for the Famicom in Japan, then ported to the Game Boy in 1993.  Instead of taking on the usual heroic role of a Belmont clan member, the protagonist is a lovable, pint-sized version of the Vampire Lord himself who is tasked with combating his rival, the demon Garamoth.  It sounds like just another day in the life of the near-infinitely powerful Lord of Darkness.  Unfortunately for you, our young scatterbrained Master of Evil has forgotten all of his magic spells and must re-learn them throughout the course of his adventure.

Kid Dracula is a pretty standard platformer, through and through. The player traverses through 8 levels of baddies, obstacles and bosses, gaining new powers along the way such as homing missiles, shield, gravity reversal and summoning bats.  The powers are fun to use and the game makes sure to put you in situations where your full repertoire will come in handy.  Kid Dracula’s true charm, however lies in its light-hearted parody of the Castlevania series’ traditionally dark setting – Standard baddies from Castlevania re-appear as adorable cartoon versions of themselves. The Grandpa Ghost Boss at the end of Stage 1 falls asleep during the fight. You might even recognize the game’s main antagonist, Garamoth as a boss in the later-released Castlevania: Symphony of Night. The music also pays tribute to the Castlevania games: Listen closely to the song  in the first stage – It’s ‘Bloodlines’, the Stage 1 music from Castlevania III, re-written in an upbeat major key. The whole game reeks of silliness, and it works incredibly well, making Kid Dracula one of the most entertaining parody/spin-off games you’ll likely ever play on a handheld system.

As a spin-off, Kid Dracula easily surpasses novelty status and proves to be a truly satisfying romp. If you’re a fan of the Castlevania series, you owe it to yourself to try out this Hidden Gem.  The cartridge is also relatively rare, so don’t you dare hesitate picking this baby up if you happen to see lying it lying around at your local flea market/thrift store.

Avenging Spirit

avenging-spirit

Don’t be fooled by its light-hearted appearance — The story behind Jaleco’s Avenging Spirit is actually pretty grisly: A young man who was gunned down by a gang of mysterious assailants has returned to the realm of the living to defeat the evil crime syndicate that killed him and captured his girlfriend. Luckily for our protagonist, being a ghost has its advantages — He can now possess the bodies of his enemies, each of whom have different abilities that will help him take down the syndicate’s evil bosses. Among those you can possess are gun-wielding gangsters, martial arts masters and fire-breathing… uh, kangaroos? Or maybe they’re suppose to be dinosaurs? Whatever.

Anyway, when the character you’ve possessed kicks the bucket, you’ll turn back into a ghost. When in ghost form, your energy bar will begin to drain. You’ll need to possess someone else quickly, otherwise your spirit will pass into the afterlife unavenged. Considering the heavy subject matter, the cutesy graphics in this game are a pretty hilarious (and slightly disturbing) aesthetic choice. Especially the continue screen, which shows the adorable ghost staring at you with sad puppy eyes, silently imploring you to help him rain vengeance and death upon his enemies. Avenging Spirit is a solid platformer with strategic elements and some interesting mechanics that were pretty ahead of their time. Highly recommended.

Blaster Master Boy / Jr. / Bomber King 2

bomber-king-2

This pint-sized spin-off of Blaster Master is peculiar in that the gameplay is more reminiscent of Hudson Soft’s Bomberman series than the original 1988 NES classic.  Jason, our protagonist from the first game has returned, but this time it seems he’s ditched his beloved car, SOPHIA III.  Luckily, Jason has compensated for his lack of wheels by keeping his blaster, a handful of powerups and an infinite stockpile of bombs at his side.  Blaster Master Boy (known as Blaster Master Jr. in Europe) eschews the platforming elements of the original game in lieu of a top-down run-and-gun dynamic similar to the dungeon sequences from the original NES title.  The similarities to Bomberman become pretty obvious after a few minutes of playing, but that’s not necessarily a bad thing.

As it turns out, Blaster Master Boy was originally supposed to be released as Bomber King: Scenario 2, the sequel to a Japanese Famicom title released in the US as Robo Warrior.  To avoid any disputes with Hudson, Sunsoft re-branded the game as a Blaster Master title.  Okay, so it’s not really Blaster Master at all, but let’s be frank — At the end of the day, blowing stuff up is just plain fun.  The music is pretty fantastic as well.  As long as you’re not bothered by the diminished variety of gameplay, this Hidden Gem is definitely worth a spot in your Game Boy collection.

Blaster Master: Enemy Below

blaster-master-enemy-below

Now this is more like it. While Blaster Master Boy/Jr. isn’t really a Blaster Master game at all, Blaster Master: Enemy Below for the Game Boy Color is a welcome return to the classic gameplay you’d expect from a title of this series. The game starts right where the original left off: After an unexpectedly brief holiday, Jason and his trusty tank SOPHIA III are called back into action when a science experiment gone wrong unleashes a new Plutonium Boss upon the world. This new Boss, cowardly as he is, once again establishes dominion over Earth’s cavernous underworld in preparation for his attack on humanity.

The game’s graphics, controls and gameplay are all nearly identical to its predecessor. Gamers familiar enough with the original might even feel as if they’re playing the exact same game. Still, with new dungeons, new weapons, crisp graphics and a new password save system, Enemy Below offers just enough variety to warrant a playthrough for any fan of the series. Despite it’s lack of innovation, it’s without a doubt the most authentic classic Blaster Master experience you can have on a portable console.

Magical Chase

magical-chase

A fantastic port of the PC Engine shoot-em-up of the same name, Magical Chase is a light-hearted Japan-only shooter released by Quest in 1991. It’s part of an odd sub-genre that fans have affectionately dubbed ‘cute-em-up,’ a game where starships and laser cannons are replaced by more cuddly and charming elements (In this case, adolescent broom-riding witches).

Instead of the usual unforgiving, one-hit-kill mechanics, you have a life bar which slowly depletes as you take enemy fire, very similar to in games like Castle Shikigami. You can also buy health and weapon upgrades periodically during missions, making getting hit and losing lives much less punishing than in other games.

True to its pleasant and approachable visage, Magical Chase eschews the insane difficulty levels common in most shmups and focuses instead on simply being an enjoyable pocket title with good controls and lovable characters. And since I’m absolutely horrendous at most shmups, that’s something that I can easily get behind.

Quarth

quarth

This peculiar shooter boasts a style of gameplay that’s as much akin to Space Invaders as it is to Tetris. Instead of warding off aliens with laser blasts, your goal here is to shoot at the tetrimino-like objects falling from the top of the screen, eliminating blocks by filling them in to form complete rectangular shapes. It sounds simple enough, but the game can get pretty intense as L-shaped blocks nestled within each other begin to drop faster and faster, forcing you to quickly find the ‘order’ in which the blocks must be filled.

If you’re especially daring, you can fill the screen and create larger rectangles for more points. But if at any point an incomplete rectangle hits the bottom, it’s Game Over for you and your odd-looking spacecraft. The game allows you to choose from 6 different ’ships,’ but the choice seems to be purely aesthetic. There’s also a two player mode possible with the Game Boy’s link cable. Definitely check this one out if you’re a fan of arcade games like Arkanoid or fast-paced puzzlers like Tetris.

Vattle Giuce

vattle-guice

No, it’s not Beetlejuice’s cousin or the name of a weird German fetish club. But it is a pretty solid Japanese shooter for Game Boy. Vattle Giuce never saw the light of day outside of Japan, but it has a couple of features that make it noteworthy within the Game Boy’s sizable library.

The gameplay is classic top-down shooter, similar to games like 1942, except your craft is also allowed to switch between two different altitudes. This allows you to avoid enemy fire and hit ground targets that yield valuable power-ups, but also puts you in danger of crashing into the low structures existing in the background.

The game also sports some impressive parallax layer scrolling and detailed (albeit repetitive) backgrounds. Conversely, the game’s enemies are highly predictable and quite frankly, really boring to look at. Each new stage seems to be populated by slightly varying cookie cutter replacements of all the enemies from the last stage. I don’t know why, but it seems like whoever was in charge of the enemy graphics was just really uninspired.

Sagaia

sagaia

If you’re looking for a pocket-sized Darius for Game Boy, you’re not going to get much better than Sagaia. This should come as no surprise being as how it’s actually a port of Darius II, the magnificent Taito shooter originally released for Sega Genesis in the early 90’s. This game has everything you want in a portable shooter: Frantic enemy patterns, highly detailed sprites, a kickin’ soundtrack and even that iconic ‘PEW PEW’ sound effect for maximum retro pleasure.

And don’t forget that totally rad cyber-nautical theme. Everything about the game is just extremely satisfying, both visually and gameplay-wise. Highly recommended if you dig on any of those old Taito games. Don’t pass up a chance to snatch this cartridge should you happen upon it.

Bubble Ghost

bubble-ghost

The Game Boy version of this arcade classic is not something to be overlooked. Originally released on the Atari ST back in 1987, Bubble Ghost is a simple and addictive game that gives players control of a gleeful ghost whose sole charge is to guide a bubble through a danger-filled haunted house. It’s a delicate mission, but fortunately for you, your phantasmal friend has a great deal of control over his bubble and can blow it around in 8 different directions. As basic as this sounds, the game is actually very challenging, and it will require a great deal of patience and planning in order to circumvent the malignant ghouls, fans, candles and all manner of pointy objects found within the halls of the haunted house.

If you’re the easily-addicted type, a casual afternoon with Bubble Ghost will almost certainly lead to full-on obsession. It’s got all the traits of a classic arcade game — challenging and rewarding in all the right ways. It’s also got an upbeat and extremely catchy soundtrack, composed by the now-famous Hitoshi Sakimoto (Final Fantasy Tactics, Ogre Battle, Radiant Silvergun). Bubble Ghost is a game that suits the Game Boy platform perfectly, catering to both competitive speedrunners and casual time-killers.

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»Read the full article here

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Nov 06
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Indie Quickie: 'How Many Stars' was made in a day

How Many Stars is a game made by intrepid programmer Steve Jenkins (High Strangeness, STFUAJPGM) in 24 hours. The music is by Rich Vreeland (aka Disasterpeace), and was written within the same timeframe.

Download: How Many Stars

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My earliest Game Boy memory, circa 1993

Summertime, during a late night bus ride at sleepaway camp in mid-July. The game was Kirby’s Dreamland. I had borrowed my bunkmate’s Game Boy light attachment so that I could continue playing deep into the night. It must’ve been nearly 4 AM. After hours of toil, the naughty King De De De fell from his decrepit throne of lies and landed at my feet. It was the first game I had ever played from start to finish in one sitting. My silent cries of jubilation were of an unmatched intensity …But all of my comrades were asleep, and none would share in my triumph. Silently, secretly, I let myself slip. Dreamland was saved. And ironically enough, it was my next stop.

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Nov 05
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Nov 03
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Chiptune cover songs abound in STFUAJPGM Episode #7
The latest episode of Crystal Labs’ chipmusic podcast, STFUAJPGM is a tribute to tributes, featuring a collection of low-bit cover songs from Nordloef, Sloopygoop, Syphus and Buskerdroid. It’s also got some pretty rad pixel art, seen above. Hit the link to hear what Ween, The Beatles, Duran Duran and Madonna sound like on obsolete computer hardware.

Chiptune cover songs abound in STFUAJPGM Episode #7

The latest episode of Crystal Labs’ chipmusic podcast, STFUAJPGM is a tribute to tributes, featuring a collection of low-bit cover songs from Nordloef, Sloopygoop, Syphus and Buskerdroid. It’s also got some pretty rad pixel art, seen above. Hit the link to hear what Ween, The Beatles, Duran Duran and Madonna sound like on obsolete computer hardware.

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